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Dead cells fatal falls levels
Dead cells fatal falls levels








dead cells fatal falls levels

Satisfying when it instantly kills something.

dead cells fatal falls levels

Very effective at point blank, albeit too slow to be particularly reliable at that range. Kinda fun to use if not very strong.įires several bolts in a wide spread. Does critical damage to enemies that have already been shot at least 2 times. Mediocre damage.Ĭlimb the left wall in the first room of the Prisoners' Cells and roll through the gapįires quickly. Targets the nearest enemy in front of you. Seems like a melee weapon but is actually classified as a projectile weapon. Fourth hit does the most damage and has a ridiculously large hitbox. Third hit moves you very far forward, passing through enemies. Significantly less good for bosses.įour hit combo. Extremely good for tearing through areas. While you have a speed boost, all hits are critical. The last hit does damage and knockback in a large area around you. Terrible at hitting kamikazes.įound at the end of the Forgotten Sepulcherįour hit kick combo. Has a three hit combo where the first hit is very slow, but the others are very fast. Critically hits when hitting multiple enemies with one blow. The small hitbox makes it easy to whiff against kamikazes, so beware. If you hit an enemy who is preparing to attack you, you will do a critical hit and stun them. The third hit is interesting it's very slow and powerful, it hits behind you as well as in front of you, and it sends enemies flying (assuming they survive it). The second hit has an enormous vertical hitbox.

dead cells fatal falls levels

Still, it's the best weapon for the no-damage boss achievements if you can make it there with it. If you're good enough to handle this enormous drawback, it probably doesn't even matter what weapon you're using. With great power comes great dying in one hit. The roll does not need to be anywhere near completed you can roll and then immediately cancel by attacking to get the critical hit. Mediocre damage otherwise. The first hit immediately after rolling will be critical. Doesn't seem good for much besides pretending to be a Belmont. Good range, but not as good as the regular whip, and mitigated by the fact that it pulls enemies towards you. Ignores shields and pulls enemies towards you. There are no nuts in this game, which makes it less effective. Good when paired with a high damage weapon or freeze blast. Stuns enemies with over 75% health, but does low damage. Slow and does low damage, but knocks enemies and bombs back and is amusing aside from the fact that it references a meme from over a decade ago. By the time you back an enemy up against a wall, they're probably dead anyway.ĭropped by phazers, which is weird because this is literally one of the catcher's attacks Critically hits enemies backed against a wall. The third hit leaves you very vulnerable as you cannot roll cancel past the start of it, so don't mash with this weapon unless you're sure you want the third hit. Second and third hits have a great vertical hitbox. Has a three hit combo where each hit is slower and does more damage than the last. Pretty cool, especially if you like anime.Īcquired from a corpse near the exit to the Promenade of the Condemned in the Prisoners' Cells.

dead cells fatal falls levels

Not great unless the oil flows like water or it has bonus damage against burning enemies.Ĭritically hits when your health is below 50%. Long attack animation can leave you vulnerable. EXTREMELY strong if you can consistently hit at that range, but fairly weak otherwise. Critically hits when you hit with the very tip of the weapon (indicated by a sparkle). Decent if you have a good source of fire, totally unremarkable otherwise.Ĭritically hits if you've taken damage recently. Mediocre damage otherwise.Ĭovers enemies in flammable oil. Kinda boring.Ĭlimb the left wall in the Promenade of the CondemnedĬritically hits when attacking an enemy's back. The last hit will always be critical, even if the first two hits didn't connect.Ĭauses bleeding (damage over time).










Dead cells fatal falls levels